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Bernie M

Moderator
Joined
Nov 12, 2008
Messages
1,970
Age
31
Location
Lima, Peru
18.jpg
 
//Balance file for Black and White 2 Last Saved,#2005-08-26 1030#,"probinson"

//Artefact
ARTEFACT_ABODE_NUMBER_A 0 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_B 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_C 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_D 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_E 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_SKYSCRAPER 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_ALTAR 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_STORAGE_PIT 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_CRECHE 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_SHRINE 0 0 1 1 0 0
ARTEFACT_ABODE_NUMBER_TEMPLE 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_PUB 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_TOWN_CENTRE 0 0 1 1 0 0
ARTEFACT_ABODE_NUMBER_CREATURE_PEN 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_FIELD 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MELEE_ARMOURY 0 1 1 1 6 0
ARTEFACT_ABODE_NUMBER_RANGED_ARMOURY 0 1 1 1 6 0
ARTEFACT_ABODE_NUMBER_WORKSHOP 0 1 1 1 6 0
ARTEFACT_ABODE_NUMBER_STUDY 0 0 1 1 0 0
ARTEFACT_ABODE_NUMBER_UNIVERSITY 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_PRISON 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_SMELTER 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_GRANARY 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_LUMBERMILL 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MARKET_POT 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MARKET_STATUE 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MARKET_PLANT 0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_AMPITHEATRE 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_GRAVEYARD 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_OLD_PERSONS_HOME 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_BATHHOUSE 0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_WALLTOWER_TECH0 0 1 1 1 4 0
ARTEFACT_ABODE_NUMBER_WALLTOWER_TECH1 0 1 1 1 4 0
ARTEFACT_ABODE_NUMBER_GATEHOUSE 0 2 1 1 4 0
ARTEFACT_ABODE_NUMBER_GATEHOUSE_F 0 2 1 1 4 0
ARTEFACT_EPIC_WONDER_NUMBER_HURRICANE 0 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_EARTHQUAKE 0 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_VOLCANO 0 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_VERDANT 0 0 1 1 0 0
ARTEFACT_EPIC_WONDER_NUMBER_STOPTIME 0 0 1 1 0 0
ARTEFACT_EPIC_WONDER_NUMBER_SIREN 0 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_WOMD 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_LIFE_HEAL 20000 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_LIFE_LIFE 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_DEATH_DECAY 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_DEATH_DEATH 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_FIRE_FIRE 0 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_FIRE_LAVA 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_EARTH_TREMOR 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_EARTH_METEOR 0 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_AIR_WIND 0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_AIR_TEMPEST 0 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_WATER_RAIN 0 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_WATER_STORM 0 1 1 1 7 0
ARTEFACT_CREATURE_MAGIC_TYPE_HEAL 0 1 1 1 8 0
ARTEFACT_CREATURE_MAGIC_TYPE_WATER 0 1 1 1 8 0
ARTEFACT_CREATURE_MAGIC_TYPE_FIREBALL 0 1 1 1 8 0
ARTEFACT_CREATURE_MAGIC_TYPE_LIGHTNING 0 1 1 1 8 0
ARTEFACT_CREATURE_TOY_GOOD 0 1 1 1 8 0
ARTEFACT_CREATURE_TOY_NEUTRAL 0 1 1 1 8 0
ARTEFACT_CREATURE_TOY_EVIL 0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_1 0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_2 0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_3 0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_4 0 0 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_1 0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_2 0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_3 0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_4 0 0 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_1 0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_2 0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_3 0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_4 0 0 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_1 0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_2 0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_3 0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_4 0 0 1 1 8 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_GARDEN 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_GARDEN_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE_GOOD 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE_EVIL 0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_FERTILITY_STATUE 0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_FOUNTAIN 0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_STREETLAMP 0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_TORTURE_PIT 0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_COLUMN 0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_GARDEN 0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_WELL 0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_SPIKE 0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_MIRACLE_ENHANCER 0 0 1 1 0 0
ARTEFACT_HAND_MULTIPICKUP 0 1 1 1 7 0
ARTEFACT_HAND_FISTING 0 1 1 1 7 0
ARTEFACT_HAND_GESTURES 0 1 1 1 7 0
ARTEFACT_LASTLAND_ONE_MAN 0 1 0 1.1 9 0
ARTEFACT_LASTLAND_ONE_WOMAN 0 1 0 1.1 9 0
ARTEFACT_LASTLAND_HUNDRED_SOLDIERS 0 1 1 1.1 9 0
ARTEFACT_LASTLAND_HUNDRED_ARCHERS 0 1 1 1.1 9 0
ARTEFACT_LASTLAND_SIEGE_ENGINE 0 1 1 1.1 9 0
ARTEFACT_TOME_AGE_OF_GODS 0 0 1 1 10 6
ARTEFACT_TOME_BARREN_SEAS 0 0 1 1 10 7
ARTEFACT_TOME_FATE_OF_THE_EGYPTIANS 0 0 1 1 10 8
ARTEFACT_TOME_FRAGMENT 0 0 1 1 10 9
ARTEFACT_TOME_GODLESS_MIRACLES 0 0 1 1 10 4
ARTEFACT_TOME_IMMORTAL 0 0 1 1 10 7
ARTEFACT_TOME_MISSIONARIES 0 0 1 1 10 6
ARTEFACT_TOME_ORIGIN_OF_CREATURES 0 0 1 1 10 4
ARTEFACT_TOME_PARCHMENT 0 0 1 1 10 8
ARTEFACT_TOME_POWER_OF_THE_AZTECS 0 0 1 1 10 9
ARTEFACT_TOME_GREEKS 0 0 1 1 10 4
ARTEFACT_TOME_JAPANESE 0 0 1 1 10 6
ARTEFACT_TOME_NORSE 0 0 1 1 10 4
ARTEFACT_TOME_PROPHECY 0 2 1 1 10 4
TOTAL_COST 0



See what I did there?
 
ARTEFACT_ABODE_NUMBER_A $0 0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_B $0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_C $0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_D $0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_E $0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_SKYSCRAPER $0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_ALTAR $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_STORAGE_PIT $0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_CRECHE $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_SHRINE $0 0 1 1 0 0
ARTEFACT_ABODE_NUMBER_TEMPLE $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_PUB $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_TOWN_CENTRE $0 0 1 1 0 0
ARTEFACT_ABODE_NUMBER_CREATURE_PEN $0 1 1 1 1 0
ARTEFACT_ABODE_NUMBER_FIELD $0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MELEE_ARMOURY $0 1 1 1 6 0
ARTEFACT_ABODE_NUMBER_RANGED_ARMOURY $0 1 1 1 6 0
ARTEFACT_ABODE_NUMBER_WORKSHOP $0 1 1 1 6 0
ARTEFACT_ABODE_NUMBER_STUDY $0 0 1 1 0 0
ARTEFACT_ABODE_NUMBER_UNIVERSITY $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_PRISON $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_SMELTER $0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_GRANARY $0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_LUMBERMILL $0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MARKET_POT $0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MARKET_STATUE $0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_MARKET_PLANT $0 1 1 1 3 0
ARTEFACT_ABODE_NUMBER_AMPITHEATRE $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_GRAVEYARD $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_OLD_PERSONS_HOME $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_BATHHOUSE $0 1 1 1 2 0
ARTEFACT_ABODE_NUMBER_WALLTOWER_TECH0 $0 1 1 1 4 0
ARTEFACT_ABODE_NUMBER_WALLTOWER_TECH $1 0 1 1 1 4 0
ARTEFACT_ABODE_NUMBER_GATEHOUSE $0 2 1 1 4 0
ARTEFACT_ABODE_NUMBER_GATEHOUSE_F $0 2 1 1 4 0
ARTEFACT_EPIC_WONDER_NUMBER_HURRICANE $0 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_EARTHQUAKE $0 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_VOLCANO $0 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_VERDANT $0 0 1 1 0 0
ARTEFACT_EPIC_WONDER_NUMBER_STOPTIME $0 0 1 1 0 0
ARTEFACT_EPIC_WONDER_NUMBER_SIREN $0 1 1 1 6 0
ARTEFACT_EPIC_WONDER_NUMBER_WOMD $0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_LIFE_HEAL 20000 $1 1 1 7 0
ARTEFACT_MAGIC_TYPE_LIFE_LIFE $0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_DEATH_DECAY $0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_DEATH_DEATH $0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_FIRE_FIRE $0 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_FIRE_LAVA $0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_EARTH_TREMOR $0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_EARTH_METEOR $0 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_AIR_WIND $0 0 1 1 0 0
ARTEFACT_MAGIC_TYPE_AIR_TEMPEST $0 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_WATER_RAIN $0 1 1 1 7 0
ARTEFACT_MAGIC_TYPE_WATER_STORM $0 1 1 1 7 0
ARTEFACT_CREATURE_MAGIC_TYPE_HEAL $0 1 1 1 8 0
ARTEFACT_CREATURE_MAGIC_TYPE_WATER $0 1 1 1 8 0
ARTEFACT_CREATURE_MAGIC_TYPE_FIREBALL $0 1 1 1 8 0
ARTEFACT_CREATURE_MAGIC_TYPE_LIGHTNING $0 1 1 1 8 0
ARTEFACT_CREATURE_TOY_GOOD $0 1 1 1 8 0
ARTEFACT_CREATURE_TOY_NEUTRAL $0 1 1 1 8 0
ARTEFACT_CREATURE_TOY_EVIL $0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_1 $0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_2 $0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_3 $0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_BUILDER_4 $0 0 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_1 $0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_2 $0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_3 $0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_GATHERER_4 $0 0 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_1 $0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_2 $0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_3 $0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_SOLDIER_4 $0 0 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_1 $0 2 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_2 $0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_3 $0 1 1 1 8 0
ARTEFACT_CREATURE_ROLE_ENTERTAINER_4 $0 0 1 1 8 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN_GOOD $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_FOUNTAIN_EVIL $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE_GOOD $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_AZTEC_STATUE_EVIL $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN_GOOD $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_FOUNTAIN_EVIL $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE_GOOD $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_SHRINE_EVIL $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_GARDEN $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_JAPANESE_GARDEN_EVIL $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN_GOOD $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_FOUNTAIN_EVIL $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE_GOOD $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_NORSE_STATUE_EVIL $0 0 1 1 0 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_FERTILITY_STATUE $0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_FOUNTAIN $0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_STREETLAMP $0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_TORTURE_PIT $0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_COLUMN $0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_GARDEN $0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_WELL $0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_SPIKE $0 1 1 1 5 0
ARTEFACT_EMBELLISHMENT_INFO_GREEK_MIRACLE_ENHANCER $0 0 1 1 0 0
ARTEFACT_HAND_MULTIPICKUP $0 1 1 1 7 0
ARTEFACT_HAND_FISTING $0 1 1 1 7 0
ARTEFACT_HAND_GESTURES $0 1 1 1 7 0
ARTEFACT_LASTLAND_ONE_MAN $0 1 0 1.1 9 0
ARTEFACT_LASTLAND_ONE_WOMAN $0 1 0 1.1 9 0
ARTEFACT_LASTLAND_HUNDRED_SOLDIERS $0 1 1 1.1 9 0
ARTEFACT_LASTLAND_HUNDRED_ARCHERS $0 1 1 1.1 9 0
ARTEFACT_LASTLAND_SIEGE_ENGINE $0 1 1 1.1 9 0
ARTEFACT_TOME_AGE_OF_GODS $0 0 1 1 10 6
ARTEFACT_TOME_BARREN_SEAS $0 0 1 1 10 7
ARTEFACT_TOME_FATE_OF_THE_EGYPTIANS $0 0 1 1 10 8
ARTEFACT_TOME_FRAGMENT $0 0 1 1 10 9
ARTEFACT_TOME_GODLESS_MIRACLES $0 0 1 1 10 4
ARTEFACT_TOME_IMMORTAL $0 0 1 1 10 7
ARTEFACT_TOME_MISSIONARIES $0 0 1 1 10 6
ARTEFACT_TOME_ORIGIN_OF_CREATURES $0 0 1 1 10 4
ARTEFACT_TOME_PARCHMENT $0 0 1 1 10 8
ARTEFACT_TOME_POWER_OF_THE_AZTECS $0 0 1 1 10 9
ARTEFACT_TOME_GREEKS $0 0 1 1 10 4
ARTEFACT_TOME_JAPANESE $0 0 1 1 10 6
ARTEFACT_TOME_NORSE $0 0 1 1 10 4
ARTEFACT_TOME_PROPHECY $0 2 1 1 10 4
TOTAL_COST $$$PRICELESS$$$

Uh.... Er.... A mastercard transactions list!
 
the first numbers actually are all costs. i changed them all to zero, and posted it out of boredom.
 
Code:
PostAttack(%clientId, %weapon);
}

function PostAttack(%clientId, %weapon)
{
	dbecho($dbechoMode, "PostAttack(" @ %clientId @ ", " @ %weapon @ ")");

	if($postAttackGraphBar)
	{
		%t = 1.0;
		%ticks = 30;
		%chunks = 10;

		%chunklen = floor(%ticks / %chunks);
		%d = %t / %chunks;

		for(%i = 0; %i <= %chunks; %i++)
			schedule("bottomprint(" @ %clientId @ ", \" \" @ String::create(\"•\", " @ %ticks @ " - (" @ %chunklen @ " * " @ %i @ ")) @ \"\", " @ %d @ " + 0.25);", %d * %i);
	}
}




Code:
ItemImageData HandsImage
{
	shapeFile = "breath";
	mountPoint = 0;

	weaponType = 0; // Single Shot
	accuFire = true;
	reloadTime = 0;
	fireTime = 1.0;


	sfxFire = SoundDryFire;
	sfxActivate = SoundPickUpWeapon;
	sfxReload = SoundDryFire;
};

Code:
ItemData Hands
{
	description = "Hands";
	className = "Weapon";
	shapeFile = "breath";
	hudIcon = "deployable";
   heading = "bWeapons";
	shadowDetailMask = 4;
	imageType = HandsImage;
	price = 175;
	showWeaponBar = true;
};

Code:
function Hands::onDrop(%player,%item)
{
client::sendMessage(player::getClient(%player),0,"You fail to cut off your hands.");
return false;
}

function HandsImage::onFire(%player, %slot)
{
	MeleeAttack(%player, 1, Hands);
}


Code:
ItemImageData ShovelImage
{
	shapeFile = "shotgun";
	mountPoint = 0;
	mountRotation = { -1.57, 0, 0 };

	weaponType = 0; // Single Shot
	accuFire = true;
	reloadTime = 0;
	fireTime = 1.0;


	sfxFire = SoundDryFire;
	sfxActivate = SoundPickUpWeapon;
	sfxReload = SoundDryFire;
};
Code:
ItemData Shovel
{
	description = "Shovel";
	className = "Weapon";
	shapeFile = "breath";
	hudIcon = "deployable";
   heading = "bWeapons";
	shadowDetailMask = 4;
	imageType = ShovelImage;
	price = 175;
	showWeaponBar = true;
};

Code:
function ShovelImage::onFire(%player,%slot)
{
	%clientId = Player::getClient(%player);
	echo(%clientId, %player)
	echo(%player, %clientId.InEn);
	if(%clientId.InEn == true){
		echo("noob");
	
client::sendMessage(player::getClient(%player),0,"You dig a hole and find yourself somewhere else...");
%clientId = Player::getClient(%player);
	gamebase::setPosition(%clientId, "-803.366 612.415 132.626");
	echo("boobbb");
}
	%clientId = Player::getClient(%player);
	if(%clientId.InEx == true){
client::sendMessage(player::getClient(%player),0,"You dig a hole and find yourself somewhere else...");
%clientId = Player::getClient(%player);
	gamebase::setPosition(%clientId, "-761.396 561.677 135.339");
}
}

teh codez if u need em
 
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